![]() ![]() ![]() Each of the games is self contained, with their own characters and storylines, but there is also an over-arching plot about some nefarious villain called Huros Stultos who has his heart set on conquering the world (or perhaps even the whole universe!) This continues all the way to the Egyptian themed Valley of The Jackal for 11 year olds. Meanwhile, 8 year olds get to explore The Museum of Anything and thwart the evil dinosaur that took control of the building. For the 7 year olds, there is The Princess of Sundara, where your character must save a princess held captive in an Arabian palace by a dragon. The package includes all five of the Monkey Tales games, with each one suitable for a different age group. This means that, surprise, surprise, the game is not a substitute for paying attention in class or doing homework, but instead will supplement these activities in an enjoyable manner.Īccording to the developers, the game mechanics are based on proven educational methods as well as four years of research, which basically boils down to a mixture of mathematics based mini-games and a colorful fantasy setting. Instead of trying to teach kids anything new, which is usually where educational games fall flat, this game aims to help children rehearse and improve their existing math and logic skills. Monkey Tales Games is not a new title however and neither is it aimed at adults, but if you have any kids aged between 7 and 11 years old you’ve come to the right place. Anyone that has played their recent smash hit, Divinity: Original Sin, can attest that this studio knows what they are doing when it comes to game design. Not only was it developed in close collaboration with professional institutes, but it surprisingly enough comes courtesy of Larian Studios. Any parent that has tried to get a child hyped up about an educational title, especially if maths is involved, will know it is not as easy as the advertisements would have you believe. Monkey Tales Games (which is actually a compilation of five titles) has a bit more credibility though. Educational games tend to be hit-or-miss affairs that either appeal to kids or end up gathering dust after a cursory scan. ![]()
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