![]() ![]() It should not toggle the Multiball power when equipped.Ī strong left ramp shot, followed quickly by a side ramp shot, will result in restarting the Locker Doubled sequence initially from the Left Ramp. Powerups: Grand Finale is NOT a multiball mode. "March" in the table flythrough descriptions has a lowercase "m". Grand Finale glowing enhancements (red, green, blue glowing) around the center ramp are still there even while enhancements are disabled. (FIXED on Zen Pinball Party)Ĭheck also the GI lights - they should should NOT have gradual fading, and it makes certain light shows less satisfying during certain sequences. Either Solendoids #11 and #13 are swapped, or switches #63 and #65 are swapped. Nudging is unusually stronger to allow for Death Saves.Ĭheck the jet bumpers. Plastic above the Back-2-Bop lane is not clear, instead leaving a dark hue. Powerups: Royal Madness is NOT a multiball mode, but the game reads it as such until Multiball Madness is activated/ended afterwards. Uncensored version: Video mode still says "1 Child Taken" instead of "1 Child Eaten". When tilting the game, stray GI lamps remain active, including one on the top portion of Path of Adventure and one underneath the right ramp/plastic. Left slingshot and left inlane plastic GI is either dimmed or non-existent. The Rescue lamp has a yellow light attached instead of a green one, when lit or flashing.įlashers on the Supercharger don't have a strobe effect from left to right. The Multiball Restart lamp has a green light attached instead of a yellow one, when lit or flashing. Happens on any game mode with powerups.Įxploit in the game's multiball, such that one can nudge and play 2 or 3 ball multiball with a ball still in the plunger lane. Powerups: Multiball Scoring isn't turned off when going back to single ball play. Nudging is unusually stronger in Classic Single Player (both setups) to allow for Death Saves and other exploits. There should be states between the 1st and 8th settings that allow for different stages of GI light settings during certain events like Sinking a Ship, playing a Video Mode, or loading the Cannon. GI lights in the backbox or playfield simply have on/off states. Consider revisiting your General Illumination strings for a more authentic lighting experience. GI lights in the inlane plastics remain turned on during Strobe Multiball and other events.ģ stray GI lights at the far back of the playfield remain on during Strobe Multiball and other events. ![]() Initial build fixes (imported from the FX3 Master List), v0.1.0 March 31, 2022: Forgot to import the list of fixes from the other Master List. ![]()
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